How to call the Slenderman?
It is difficult to confirm the effectivenessinstructions on calling Slenderman with reliable cases of its successful application in practice, however, it is equally difficult to prove the fact of the existence of a Thin person.
However, if you still believe that the facelessA skinny person walks somewhere near you, you can try to summon it with a special spell that has been wandering from the site to the site over the vast expanses of the Internet for several years now (the true Thonky fans say it really works).
Instructions for calling the Slenderman
Slenderman - a product of urban folklore, so you do not need to call it in a barn, like some rustic anchovka, but in a multi-storey building with an elevator.
Call the Slenderman after midnight, at an hour when the forces of evil rule completely, and all the occupants of the house are already asleep.
To call a Thin person you will need:
- pocket flashlight;
- a felt-tip pen or a pencil;
- five clean white sheets of paper;
- a deck of playing cards;
- roll of scotch.
How to cast the spell
- At night, go to the elevator and climb up to the topmost floor.
- Leaving the elevator, climb to the top landing. Before calling the Slenderman, make sure that everything is quiet on the floor, turn on the flashlight and lay out the sheets of paper on the floor.
- Start casting the spell - on the first sheetDraw a tree schematically, on the second - a face. Face draw the most primitive, such as painted in childhood (circle, eye-points, nose hooks, etc.). To the third sheet of adhesive tape, glue a card of the peak suit - experts say that it is best to glue a jack or an ace. On the fourth sheet of paper, depict yourself as you can, and on the fifth draw the house in which you are now. It is important to draw in the house exactly as many floors as there are actually. Note: you can not make pictures in advance, you only need to draw them on the spot, otherwise the magic will not work.
- Now take the elevator to the first floor andfix there on the wall a picture with a tree, go up to the second floor and paste there a picture with a face on the landing, then proceed by analogy. On the third floor, fix a leaf with a playing card, on the fourth - your self-portrait, on the fifth - the image of the house.
- Then climb the elevator back to the top, wait there for about half an hour and get down to the first floor to check how the spell worked.
- If you see that during your absence,someone drew the gallows to the tree, so witchcraft earned. Then on the second floor you will find that all features have disappeared from the painted face - this faceless one lets you know that it is already near. The map glued on the third floor will remain in place or will be replaced by another map, from the fourth floor your self-portrait will disappear (the Slenderman will take it with you), and on the fifth floor you will find that a marked house has appeared on the painted house. Take a closer look at what floor is marked with a cross. If the fifth, then this is the end of the game! The slender man is already behind you, and you can not be saved from him! If a cross is marked with a different floor, you can go up there and meet the Skinny. And better run away from home as soon as Slenderman takes you to where no one comes back!
If you do not have one Thin, you can try to call a fairy. How to do this, is described in our article How to call a fairy.